Segments or whole object?
which method the program chooses? Unreal engine 5 is an amazing tool. UE5 does not load memory.
The program makes it possible to significantly lighten the game file by creating parts of the subject by duplicating the rest. Understanding this approach to imported assets can help reduce CPU usage.
It is important to recognize symmetry in objects from the very beginning of creating models. Especially for items that are often found in the game, such as chain links, fences, etc.
When programming the game space, developers use objects that surround them in everyday life or come up with new ones.
For the most part, all these objects are symmetrical. This allows game developers to conserve the memory resources of game consoles or personal computers.
It became necessary to understand by example. Objects were imported and replicated into two different scenes.